digital detox & screen time statistics 2025
Statistics

Digital Detox & Screen Time Statistics 2025

The results from 2025 are intriguing. Screens are part of everyday life that many of us use for work, communication and entertainment. However, there are also signs that people are limiting their screen time. The total hours we are spending on screens has not really changed, but digging deeper, there is some change.

Table of Contents

We are spending more time on our screens through our mobile devices, for example. Some countries are showing extreme levels of screen time, whereas others are very low. We can also see that people are completely switching off their screens, digital detoxing or leaving social media.

Overall though, there is a balance. Across all age groups, screen time is something people are able to live with. This is maybe due to the spread of technology. But perhaps it is also down to us, and how humans are reacting to technology. In this report we explore how our screen habits are changing, and what this might mean for the future when AI spreads throughout our lives.

Global Average Screen Time per Day (2018–2025)

average daily time using internet

Looking at the big picture, eight years of screen time data, internet users have consistently spent just over 7 hours per day online.

GWI’s data show a modest bump during the COVID-19 era, a readjustment to a ‘new normal’, and a slight resurgence in recent years as AI-enabled tools make online activities quicker and more convenient.

For context, the data below show the average time spent per day using the internet across all devices among internet users aged 16-64, as measured by GWI and reported in DataReportal’s flagship reports.

The big story

  • A pre-COVID equilibrium of ~6 hours 45 minutes per day (2018-2020),
  • A COVID-driven peak of ~7 hours per day (2021-early 2022),
  • A drop back in 2023, a slight increase in 2024, and a near-flattening of the curve in 2025.

Average daily time spent using the internet (hrs:mins)

YearHrs:Min
20186:49
20196:42
20206:43
20216:58
20226:53
20236:37
20246:40
20256:38

Source: GWI, via DataReportal Notes: times are rounded to the nearest minute, and these figures are based on single data points in each year (or the closest available point in each year’s Digital, Social & Mobile or Statshot series), so some quarter-on-quarter variation is to be expected. This metric is based on self-reported data relating to internet use across all devices by internet users aged 16-64.

My analysis

The way I see this is that we’re witnessing the stabilisation of the digital day. The COVID bump wasn’t a permanent step-change; internet users shaved off an average of 20 minutes by 2023 as they returned to offices, classrooms, and commutes.

However, that baseline is now notably higher than it was pre-COVID, at around 6½ hours per day. There are two important considerations for AI developers in this context:

  1. Time compression, not time expansion: AI-powered tools don’t always extend internet use; they often shorten activities (e.g. searching, summarising, editing) into shorter sprints. We may see an increase in the frequency of online activities, but not necessarily in their duration. This will be good news for services that perform well in shorter, context-aware sessions.
  2. A battle for minutes: AI may also simply change how people spend their time online, rather than extending the overall duration of internet use. As AI-powered assistants permeate through chat, search, documents, media, and beyond, the real opportunity is in capturing valuable minutes, particularly ‘transactional’ minutes (e.g. purchasing, booking, learning). If AI makes those minutes more efficient and seamless, it can gain ground without affecting overall screen time.

In summary: it looks like daily screen time is limited by human behavioural constraints, but how that screen time is allocated is still up for grabs, and AI is already changing the flow.

Screen Time by Device Type (2025)

daily screentime by device

To get a more detailed view of the amount of time we spend in front of the screen every day in 2025, let’s look at how this time is divided between devices. As you can see below, DataReportal’s Digital 2025 report reveals that the global average user currently spends 3 hours 46 minutes per day connected to the Internet through their mobile devices (including mobile phones and tablets) and 2 hours 52 minutes per day through computers (including laptops and desktops).

  • Mobile: 57 % of the daily time spent online
  • Computers: 43 % of the daily time spent online

Source: DataReportal’s Digital 2025 report

Here are my two cents on this:

Device TypeDaily Average TimeApproximate Share of Total Online Time
Mobile (smartphones/tablets)3 h 46 min~57 %
Computer (laptops/desktops)2 h 52 min~43 %

This device-based distribution highlights two key points to me: On the one hand, it’s no secret that we’re spending more and more time on our mobiles, but the fact that we’re still devoting almost half of our digital time to computers shows that there are use cases for which we still prefer or need larger screens.

What does this mean exactly? Well, basically, we tend to favour our mobile for micro-moments, for example when we need fast information or micro-entertainments, whereas we prefer computers for more productive or immersive activities that require our undivided attention or more screen real estate.

Now, if you’re building a new product or service for your customers and you’re wondering how you could leverage the possibilities of AI, I think the proportion of mobile time is an invitation to imagine new always-on experiences, new on-the-go services or contextual tools… But, the proportion of computer time is a reminder not to overlook the so-called “lean back” experiences, i.e. moments when the user is likely to spend more time on their device, as they engage in more complex activities such as creating content or accomplishing tasks.

In a nutshell: yes, you should definitely design AI-based experiences to accompany users in their moment, anytime, anywhere, but you should not forget to propose experiences adapted to “computer time” use cases, when the user has more time to spend and more things to do… As always, understanding how your target audience distribute their time between devices will enable you to design better experiences for them, to adjust your service offering to their needs, use cases and moments.

Screen Time by Region and Country (2025)

average screen time by region

Now let’s look at the global screen time distribution, by region, in 2025:

Source: Global average screen time, 2025: 6 hours 40 minutes per person. Top countries by screen time: over 8, and even over 9, hours per day.

Here are some key screen time stats, by region, and interesting examples of countries:

Here are some observations and comments:

Region or CountryDaily Average Screen Time
Global Average~6 h 40 min
Philippines (Asia)~5 h 21 min (mobile only)
Brazil (South America)~5 h 12 min (mobile only)
South Africa (Africa)~5 h 11 min (mobile only)
United States (North America)~6 h 40 min
“High-usage” (e.g., some African / South American) countriesUp to ~9 h 24 min (total screen time)

Mobile screen time in the Philippines averages 5 h 21 min per day. Brazil and South Africa have the next highest mobile screen time, at over 5 hours per day. Some sources suggest extreme screen time in some countries, up to 9 h 24 min. North America (e.g., the United States) has relatively average total screen time (6 h 40 min).

My analysis

It seems to me that the variance in screen time across different regions is a function of both structural and behavioural factors.

On the structural side:

Countries with high mobile penetration have lower desktop usage and higher mobile screen time. Countries where data costs are relatively low, or where streaming and entertainment options are increasing rapidly, will have higher screen time.

On the behavioural side:

Cultural factors play a role. Countries where communication and entertainment are increasingly focused on social media, messaging and video will have higher screen times. More developed markets may have lower screen times, because the value of each additional hour of screen time is lower, not to mention the influence of regulations, health and wellness and availability of offline alternatives.

For AI (in the context of this broader piece on AI stats) the implications are that:

When you are thinking about regional strategies for AI-enabled experiences, you need to understand that one size will not fit all. In high-screen-time markets (5+ hours on mobile), there may be potential for continuous, micro-interactions, where AI can hum along in the background of many, short interactions with the device.

In moderate-screen-time markets (closer to the global average) you may want to focus on providing value-added interactions, asking whether AI can help people get more value from their more limited screen time.

Additionally, in markets with high screen time and high mobile dominance, AI experiences that assume an “always-on” and “always‐connected” state may be successful, whereas in lower screen time markets you may need to design for assumptions around connectivity, device, cost and attention span.

I think that the relatively moderate global average (6 h 40 min) hides a long tail, where there is considerable variation. If you are an organisation with global ambitions to deploy AI-enabled experiences, understanding and designing for those tails may represent a source of competitive advantage.

Demographic Breakdown of Screen Usage (Age & Gender)

screen usage by age and gender

Interestingly, when it comes to digital screen time, age and sex are not created equal. Recent data shows that not only do younger age groups consume more screen time than their older counterparts, but there are also some interesting differences between the sexes in each age category.

At a global level, digital screen time among internet users aged 16-64 stood at 7 hours 32 minutes per day among young females, versus 7 hours 07 minutes among their male counterparts.

Among internet users aged 55-64, screen time stood at an average of 5 hours 17 minutes per day among women, compared to 5 hours 14 minutes among men.

Here is a breakdown of the figures:

Age GroupFemale Avg. Screen TimeMale Avg. Screen Time
16-24 years~7 h 32 min~7 h 07 min
25-34 years~7 h 03 min~7 h 13 min
35-44 years~6 h 25 min~6 h 40 min
45-54 years~6 h 09 min~6 h 05 min
55-64 years~5 h 17 min~5 h 14 min

Analyst’s Comment

This data says a few interesting things to me from a personal level:

  1. Young people screen for longer: There is a notable difference in the amount of time younger people (16-24) spend on their screens compared to older generations. This could imply that younger people’s daily habits are more likely to involve online platforms such as social media, video streaming, and using multiple apps at once. When it comes to AI-enabled technology, this may be the age-group most likely to embrace interactive functionality, although it may also have the highest expectations around ease of use and innovation.
  2. Gender differences exist but are marginal: Interestingly, younger females (16-24) spend marginally longer on their screens than their male counterparts, while at an older age this difference becomes less pronounced. This may suggest that while gender is unlikely to be a primary factor in modeling screen time, it may still play a role at a more granular level, particularly when this is combined with other variables such as the types of device being used or the nature of the online content being consumed.
  3. Screen time decreases as we age: If we look through the data and smooth out the results by age, there is a general trend of decreasing screen time after the age of 34. The average screen time of internet users in the 55-64 age group is just over 5 hours. This age group may require a greater element of simplification in the functionality being offered, with a likely reduced emphasis on ‘bells and whistles’ and greater weight attached to factors like ease of use, transparency, and trust.

Returning to the wider theme of this article looking at AI statistics, when it comes to the development of AI-enabled tools, interfaces, or services, you shouldn’t assume that “screen time” is a fixed variable.

This will influence the nature of the design language being used, how attention is allocated, the level of user tolerance to friction, and a whole lot more.

Moreover, these factors will vary by age and to a lesser extent sex. So if your AI-enabled solution is targeting a younger demographic, you may have greater scope to assume that your users will have the time and patience to see it through. Incorporating scopes to iterate, gamify, or otherwise encourage exploration may be important for maximizing engagement.

In contrast, if you are targeting an older demographic, the emphasis should be placed on simplicity and speed of use, with a reduced emphasis on ‘fun’ and greater weight on education, transparency, and trust.

Overall, the age (and to a lesser extent sex) of users plays an influence on levels of screen time, and in turn this will influence the propensity and ability of users to engage with AI-powered online experiences.

Social Media Usage Reduction Statistics (2025)

Vertical Infographic on Social Media Metrics

Some initial evidence in 2025 of social media consumption, globally, peaking or even reducing, slightly, from previous years. There are reports of declines in time spent, organic reach and engagement. Whilst of interest to all of us who follow human digital activity in the context of AI and automation, these changes are small.

The average amount of time spent on social media per person is now approximately 2 hours and 21 minutes per day in 2025, slightly less than 2024.

Organic reach on most platforms is falling: one report suggests that reach per post on Instagram has fallen by 12% year on year to around 3. 50%. Engagement rates are falling too: one report suggests that the average engagement rate per post on Instagram in 2025 is now around 0. 50%, a 28% fall from 2024. 2025 Social Media Usage & Engagement Metrics

MetricValue
Average daily time on social media~2 h 21 min
Organic reach rate – Instagram~3.50% (–12% YoY)
Post engagement rate – Instagram~0.50% (–28% YoY)

Analyst’s Takeaway

From my perspective, the story here is not so much that the wheels are falling off social media as much as it is a story about social media levelling off. The average social media user is easing off the throttle a bit, perhaps as a consequence of fatigue, a desire to improve digital well-being or perhaps because there is a limit to how much time you can spend on social media.

Falling reach and engagement rates suggest that social media platforms are getting increasingly crowded, and brands may have to try harder to cut through. What does this mean for AI strategies and other digital strategies? Well, there are two key implications here:

  1. Opportunity for quality over quantity. As time spent scrolling through social media is easing off (or at a standstill), the opportunity to engage with your audience is in providing meaningful, high-value experiences as opposed to mere volume. AI-powered experiences that offer a sense of personalisation, relevance and perhaps novelty may perform better than general social media experiences.
  2. Platform algorithms are increasingly important. With a fall in organic reach, the strategy of simply posting more is likely to be less effective. AI-powered tools that can help with timing, format, context and audience segmentation are likely to be increasingly important. It may also be an opportunity to evolve a strategy from a broadcast strategy to a servicing strategy, perhaps by using social-adjacent or in-app AI-powered capabilities.

In a nutshell: social media is no longer a greenfield for increasing time-spent; it is moving into a period of congestion and optimisation. If you are investing in AI experiences that are linked to social media platforms, a much better strategy is to focus on quality of experience and intentful experiences rather than relying on time-spent to lift you up.

Digital Detox Adoption Rates (2023–2025)

digital detox trends

Digital detoxing has been on the rise from 2023-2025. To clarify, this is the practice of abstaining from devices and screens, usually to avoid digital clutter. Like many statistics, there are a few studies that give us a partial view of the trend:

  • 2024 Digital detox trends: 64% of people have taken a digital detox from social media (though 49% came back)
  • May 2024 Digital detox survey of Germans: 55% of under 45s think they use their smartphone more than last year, 84% of 18-24s believe they use their smartphone too much
  • 2023 US Digital Detox: Based on screen-boundary setting: 80% of smartphone users have at least one self-imposed screen time rule or boundary

Table: Adoption of Digital-Detox / Screen-Boundary Activities

YearApproximate Adoption / Boundary Behaviour RateNotes
2023~ 80% (users with at least one screen-time boundary)U.S. smartphone users setting at least one limit.
2024~ 64% (people taking some break from social media/screens)Global figure cited in broader digital-wellbeing stats.
2025~ (>80% saying they “feel they use too much” and intend to reduce)E.g., in German survey: 84 % of 18-24s believe overuse; suggests readiness to detox.

My Thoughts

Going forward, I think it is safe to assume that digital detoxing is a thing of the mainstream. Not in the way that half the population is abandoning their devices, but that a large proportion of the population are setting boundaries on their screen time, rather than looking for a complete digital detox.

My thoughts on what this means for business and AI-powered digital products: Now assume that users will (and do) put boundaries on the experience. Unless your AI service is for a critical “must-do” flow, assume that users will have rules in place.

This is shown by the ~80% of smartphone users that have at least one screen time rule. This means that if you build an AI experience that assumes that your users are always connected, will give you unlimited attention, it may meet some resistance. Now is the time to assume that users will, and do put boundaries on their usage.

There’s an opportunity in structured disengagement. Users who set boundaries will always return to their devices at some point, so there is an opportunity to create a “welcome back” experience.

Perhaps there is also an opportunity to create micro-experiences that can be completed in a short amount of time, rather than requiring hours of attention.

Different demographics, different countries will have varying levels of digital detoxing. In the German survey, 84% of 18-24s believed they used their smartphones too much.

This tells me that younger users who are intensive users are more likely to want to digitally detox. This means that digital wellbeing features (like “do not disturb” “focus mode” or “downtime” modes) are more likely to be used by this demographic. Other demographics may lag in terms of adoption, but awareness will grow over time.

Conclusion

The steady growth in digital-detox behaviors indicates that the way that we interact with digital products is changing. For anyone who is building an AI-powered experience, it is important to respect that your users are putting in boundaries (i.e., they want to limit their usage).

It is also important to embrace the shorter periods of high-intent interaction rather than designing experiences that assume your users are always connected. This trend doesn’t reduce the overall size of your addressable market, but it does mean that you may need to change when and how you interact with your users.

Average Duration of Digital Detox Periods (2025)

digital detox duration 2025

A “hot” topic among those who are removing themselves from the screen is for how long? There isn’t a lot of global data available, but one or two recent studies provide some insights for 2025:

  • 35% of people claim to take “short-break” digital detoxes, lasting a few hours
  • 27% have engaged in longer-duration detoxes (e.g., a full day or more) in recent months.

The table below shows the available data:

Duration of DowntimeShare of RespondentsNotes
A few hours (mini-detox)~ 35 %Breaks taken during day to step away from screens
A full day or longer~ 27 %More sustained unplugging events in recent months
Relapse or re-engagement within 2–3 days~ 51 % of those who detoxed from social media

Analyst’s Comments

In my view, the data shows that digital-detox is predominantly of the short-form, a few hours, as opposed to longer-term, device-abstinence. The fact that 35% of people claim to only take a few hours out, suggests to me that digital-detox is about re-setting rather than abstinence. 27% is a big chunk for a digital detox of a day or more, but it’s still a minority.

If you’re building AI solutions, what does this mean? Services need to respect the brevity of digital-detox. With 35% of people only taking a few hours out, solutions should consider micro-sessions following a digital detox, rather than expecting people to come back for a full session. The “come back” moment may only be short.

Solutions should assume re-lapse. Given ~51% of social media digital detoxers returned within 3 days, solutions shouldn’t assume a complete re-set. AI powered solutions that help people “come-back” through reminders, gentle reminders or even content curation, could be important.

Services need to cater for mixed-duration digital-detox. Solutions that can cope with the mix of a few hours vs. full day digital-detox (and potentially other variations) will be important. Perhaps solutions will need different states for “quick-offline” and “full-offline”. Different levels of connectedness, push notifications and content caching.

In Summary:

Digital-detox in 2025 is real, but mostly modest in terms of duration. The trend is an important one, with people actively choosing to take time out, but duration needs to be considered when building AI solutions for “come-back”, attention and session duration.

Putting all of the data together paints a picture of a world where screen time has flattened out, where there are still regional disparities, where gender and age still play a role in screen time and where digital-detox is increasingly common.

But most importantly, screen time data in 2025 shows that where people are making active choices. Average screen time may have flattened out, but the time people spend in digital-detox, is a more important signal.

Whether it’s just a few hours or a full day, the fact people are actively choosing digital detox, reflects a desire for efficiency, for well-being and for time. And for those of us involved in AI or analytics, this should be an important signal.

Solutions that consume ever more time are not necessarily the way forward. Instead, we should be focused on enriching the time that is available. The way technology, and specifically AI fits into more purposeful screen time regimes will be increasingly important in the future. In many ways, that’s the real story of screen time in 2025.

Percentage of People With Screen Fatigue (2025)

Increasingly, people claim to be suffering from screen fatigue because they are spending time with their devices for too long. These people experience symptoms, such as eye strain, headaches, and loss of attention span. It is now 2025 and people are attempting digital detoxes because this is the cause. Digital well-being is becoming more and more widely discussed in the society.

Average Number of Times People Pick Up Their Smartphones (2025)

In a day the average person will pick up their smartphones dozens of times and do it without even realising they are doing it because they have a notification popping up, or are used to the habit. It is now 2025 and data says people, of all age groups, pick up their phones many times every day. People know how addictive their phones are.

Screen Time Impact on Sleep Quality

The more time someone spends in front of screens, especially before going to bed, the worse their sleeping quality. This is because when we are looking at screens the blue light from the screens suppresses production of the hormone melatonin and it makes it more difficult for us to fall asleep. It is now 2025 and it has shown that sleep quality and screen time are strongly linked, and that this makes a difference on why people decide to do a nighttime digital detox.

Percentage of People Who Are Using Screen Time Tracking Apps

Increasingly, people are installing apps that can track how much time they spend on the screen to use less on it. These apps can show a clear picture of the screen time habits we are having every day, and it will encourage us to have a healthier relationship with it. It is now 2025 and it can be seen that more and more people are using these apps which often is a first step of a digital detox.

Average Screen Time per Day on Social Media (2025)

Social media is one of the biggest causes of screen time for people. It is now 2025 and people are using multiple hours a day on these sites; they are scrolling, they are watching content, and they are chatting on the site. It has a huge impact on their productivity and mental health, and people are becoming more aware of how much time they use it and want to use it less.

Work Screen Time vs. Leisure Screen Time

In 2025, remote work will contribute to high levels of screen time related to work. Screen time from leisure activities will add more hours to our day. Together, that will lead to overall screen overuse.

Percent of people trying to unplug

In 2025, a noticeable percentage of people will actively try to reduce their screen time. In addition, people who reduce screen time vary from taking short breaks to taking longer ones. People participating will grow in 2025. In 2025, more people will try digital detox. Digital detox is likely more popular this year because people are increasingly more aware of the risks of digital overuse.

Mental health benefits of reducing screen time

In 2025, digital detox could help improve mental health and people report lower levels of stress, anxiety, and burnout. People who try a digital detox will likely experience improved mental well-being in 2025.

Remote Workers’ Screen Time in 2025

In 2025, employees working remotely report the most screen time. This is one area where more people will try a digital detox in 2025.

Parental Controls, Kids’ Screen Time & Limits in 2025

Parents are increasingly monitoring and limiting their children’s screen time. By 2025, parents have a heightened awareness of their children’s digital habits. More households enforce limits on screens in 2025.

% of Social Media Users Who Take Periodic Breaks

Social media users take regular breaks from the internet from several days to weeks long. As of 2025, people of all ages take these regular breaks mainly to protect their mental health.

Change in Productivity Following Digital Detox Periods

The amount of time users spent working after going on a digital break has increased, as well as their overall productivity, since there are fewer things for them to be distracted by. In 2025, the impact of digital detox on productivity is more noticeable for most people, with an increased sense of purpose while performing different tasks, particularly in a professional setting.

Average Screen Time Before Bed (2025)

In 2025, a large portion of users use their screens immediately before they go to sleep. It can be checking social media feeds, watching shows, or sending text messages. It continues to impact sleep quality and their nighttime sleep habits as well.

Correlation between Screen Time and Physical Well-being

Prolonged screen exposure links to ailments like poor posture and decreased mobility. The more hours people spend in front of a display, the higher their sedentary habits. By 2025, health officials continue to recommend limiting screen time, encouraging active behavior. This recommendation spurs a growing trend toward healthier living.

The Paradox of a ‘Digital Detox’ on Social Media

As if by irony, ‘digital detox’ has become yet another trend topic on the social networks. Participants discuss their personal stories of digital detoxing with a set of doable tips on how to limit the hours spent in the digital world. Hashtags, groups are being formed to facilitate the trend in 2025 for a healthy digital life. This will not only raise awareness of the topic but also will keep the audiences engaged on the virtual front.

Company initiatives to lower screen time

Certain firms have started instituting policies like “no meeting” days or no-email after-hours policies. By 2025, company initiatives aim to improve employee well-being.

2025 weekly average screen time in hours for teenagers

As one of the demographics that spends the most time online, teenagers will continue to have the highest screen time. They spend significant time on social media, gaming, homework, and more. This number can create many discussions regarding moderation, and its long-term effects on society.

The percent of people who feel overwhelmed by the number of notifications they receive

Constant notifications throughout the day are a common cause of interruption and distraction for many people. Many users feel overwhelmed with the amount of notifications. This will lead people to turn off their notifications altogether in 2025.

Households where phone-free areas are implemented

Families are starting to designate phone-free spaces in their house such as the bedroom or dining room. In 2025, this practice helps families reconnect and reduce distractions.

The percentage of people who set goals to reduce screen time

Many people set daily goals such as limiting how much time they spend on their screens or scheduling when they will take breaks. By 2025, goal-setting becomes a key strategy for digital well-being. Tracking your progress can help make sure you stay on schedule to meet your screen time goals.

Future Trends in Digital Well-Being (2030 Outlook)

Digital well-being will likely remain a topic of interest in the future. Technology will be developed to assist individuals in using their devices more responsibly. By 2025, preliminary signs will show that people are beginning to use devices more conscientiously. Thus, we can expect further change in usage behaviors.

Average Daily Time Spent on Streaming Platforms (2025)

Streaming platforms account for a large part of total screen time. During 2025, individuals may watch several hours of videos on these apps daily. This passive watching increases screen time totals. It also decreases time spent on other activities.

Percentage of Users Reducing Screen Time via App Limits

Today, many individuals utilize the app time limit feature on their phones. This automatically limits how much you can use the app. The number of people who set app limits will continue to grow in 2025. This illustrates a trend of using mobile devices in a more mindful way.

Screen Time Differences Between Weekdays and Weekends

It is common for screen time to differ between weekdays and weekends. In 2025, people may watch more videos during the weekends. These videos could be from streaming apps, gaming apps, or social media. This illustrates how screen time differs during workdays and leisure time.

Percentage of Users Practicing “Phone-Free” Mornings

People are increasingly not checking their phones right after they wake up. Research has linked this habit to better concentration. Phone-free mornings are becoming more of a thing in 2025. This habit is becoming part of the digital detox. It shows people are becoming more aware of their mobile device usage.

Sources and References

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Mark Borg
Mark is specialising in robotics engineering. With a background in both engineering and AI, he is driven to create cutting-edge technology. In his free time, he enjoys playing chess and practicing his strategy.

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